IBM Learning Strategies White Paper
Here’s a link to an IBM white paper on Learning Strategies. Interesting for me as it details a case study using Thinking Worlds:
Everyone wins during this serious gaming employee event
Procter & Gamble (P&G), the world’s leading producer ofhousehold products, employs some 135,000 people innearly 80 countries. The company partnered with IBM to enhance its annual off-site employee recognition event byintroducing the audience to innovative technologies.Company leaders wanted to leverage the event to improve employee satisfaction and boost awareness of how new technologies can improve processes and reduce costs invarious areas of the business.
IBM and Caspian Learning Ltd. partnered on the development of a unique serious game using Caspian’s ThinkingWorlds platform for the live recognition event. During the event, the audience became rapidly immersed in a highly engaging challenge to interact as a group to identify competitive business strategies and reinforce key leadership attributes. For each participant, IBM developers also provided a “virtual-world-ready” 3D avatar that not only looked like the employee, but could be transferred into the widely pervasive Second Life virtual social environment forfurther exploration of immersive learning possibilities. The fun yet relevant and informative approach resonated with participants and boosted employee morale. The event offered unique and memorable hands-on experiences with 3D Internet technologies by combining real with virtual worlds. Each participant was asked to identify opportunities in which innovative 3D technologies could help improve processes and employee and customer satisfaction, and how they might help reduce costs.
Through IBM’s Learning Innovation Visioning Workshop key stakeholders were engaged in laying the foundation for identifying further opportunities to leverage these technologies to improve learning and collaboration enterprise-wide, as well as positively impact client processes while reducing costs.