I'm new to TW and am still not clear on some of the concepts.
All of the documentation on exporting assets seems to assume that the asset has been created in 3ds max. Reference is made to 3rd party asset suppliers (e.g. TurboSquid), however it is not clear if these can be imported into TW simply. A review of the "Asset Compiler" documentation doesn't add clarification.
Comments in this forum and elsewhere on the site seem to suggest that even 3ds objects from TurboSquid or other sources need to be imported into 3ds max and then "exported" using the TW utility before being able to be compiled. Do I understand this correctly?
I do not have 3ds max. I'd like to add assets to my projects and have identified a number of TurboSquid 3ds objects, characters, and environments that will meet my requirements. I would be happy, for my immediate evaluation needs, to import static objects quickly. What, exactly, is the process that will be required to get 3rd party 3ds objects into TW?