Character Models imort/export

Dicussions related to your 3D art and getting it into Thinking Worlds.

Character Models imort/export

Postby Derkaragnarr » Fri Feb 25, 2011 5:29 pm

I want to modify a specific Thinking Worlds character (BritishNavySailor02). I have successfully changed the map, but I need to take off his hat. Is there a way to bring the Thinking Worlds model file into 3D max, so I can modify the geometry (delete his hat and patch his head) and then export it back to Thinking Worlds? It would be much easier to do this than to build a new model, add bones, skin, map and export. Thanks.
Derkaragnarr
 
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Re: Character Models imort/export

Postby RobbyD » Fri Feb 25, 2011 5:36 pm

Hi,

There is no way of importing a TW asset into MAX, as the .model format or .compiledcharacter format is not supported in MAX. The only way you could do this, is if you were to purchase the source file. You could email lee.rushworth@caspianlearning.co.uk asking about purchasing artwork sourcefiles.

Thanks.
RobbyD
 
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