by Derkaragnarr » Fri Feb 25, 2011 5:29 pm
I want to modify a specific Thinking Worlds character (BritishNavySailor02). I have successfully changed the map, but I need to take off his hat. Is there a way to bring the Thinking Worlds model file into 3D max, so I can modify the geometry (delete his hat and patch his head) and then export it back to Thinking Worlds? It would be much easier to do this than to build a new model, add bones, skin, map and export. Thanks.