Exporting model from 3d max

Dicussions related to your 3D art and getting it into Thinking Worlds.

Exporting model from 3d max

Postby kathuriaankur.dr » Thu Mar 17, 2011 11:47 am

Hello

I was trying to export the 3d max model but I keep on getting the Unkown System Exception error.

According to the compiler the error is on line

SceneExporter_Export editExportPath.text chkExportTextures.checked chkOptimiseMesh.checked true

I have checked and there are no external textures on the object

Please Help

Thanks
kathuriaankur.dr
 
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Re: Exporting model from 3d max

Postby RobbyD » Thu Mar 17, 2011 3:11 pm

Can you provide us with a bit more information: What is the object/mesh, how many triangle, how many materials, any animations on it. If possible post a URL to download the object with all materials so we can try it. could you also export an FBX or OBJ version for us to look at. Have you got the exporter working previously?
RobbyD
 
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Re: Exporting model from 3d max

Postby mcomtraining » Sat Jul 30, 2011 5:05 am

I don't know if RobbyD was able to fix his issue but I am having the exact same proble. tried downloading a 3DS model from the following location and am getting the exact same error.

http://www.themovies3d.com/en/downloads ... cture.html

Please help!

Thanks

Greg
mcomtraining
 
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Re: Exporting model from 3d max

Postby RobbyD » Mon Aug 01, 2011 9:13 am

Hi,

It could be the way the plugin was installed on your 3DS max. What version of MAX are you running?

Have you followed the plugin install manual/video?

http://www.thinkingworlds.com/?p=165

Check this page out, its got all the helpful videos for using the art exporter!

Let me know how you get on. Cheers.
RobbyD
 
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Re: Exporting model from 3d max

Postby mcomtraining » Tue Aug 09, 2011 1:12 pm

Hi Robby,

I reinstalled the plugins using the steps in the link you provided but to no avail. I am still getting the same error messages. Please Help! I am using 3DS max 2010

Thanks

Greg
mcomtraining
 
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Re: Exporting model from 3d max

Postby RobbyD » Tue Aug 09, 2011 1:22 pm

Hi Greg,

Can you send a screenshot of the error to my email - rob@caspianlearning.co.uk and we'll take it from there.

Also, can you check Customize -> Plugin Manager. Scroll down and look for SCENEEXPORTER.GUP - it should be linked to the directory you placed the Caspian Tools plugin into max2010\plugins\x86.

Cheers. Rob.
RobbyD
 
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Re: Exporting model from 3d max

Postby RobbyD » Fri Aug 19, 2011 2:50 pm

Hi,

I've had two similar issues recently with regards to the exporter:

1. Windows 7 is funny with creating new files inside 'Program Files' It has issues with the exporter and 3ds MAX. By right clicking 3ds MAX icon and running 'run as administrator' - that solves this first issues.

2. Presuming the exporter is running properly (check by Customize -> Plugin Manager. Scroll down and look for SCENEEXPORTER.GUP - it should be linked to the directory you placed the Caspian Tools plugin into max2010\plugins\x86.) - there were a few small problems within a customers scene:

- Make sure all your textures are power of 2. Something like 64x128 or 256x256.
- Our exporter is sometimes not 'that bright' and doesn’t always convert the textures to DDS. It maybe in this case that they were not to the power of 4, which all DDS must be. I manually converted all your textures to DDS, resizing them all to 256x256. The exporter is really good at converted TGA to DDS, but if a texture is not TGA, sometimes it has a problem.
- Check the scale of your models - there is a character reference model inside CaspianTools.zip to use, which is a 6 foot high humanoid character.
- Lastly, when exporting objects/environment, try using the 'export selected nodes' only. I'm not sure how the exporter would handle 'export whole scene/all' when cameras and targets are within the scene.

If you have any more problems, post your problem with a screenshot - it might be a common problem wihch people have seen.
RobbyD
 
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