Anyone help with the following?
What I want to happen : Jump from one scene to next BUT player jumps to marker in scene jumped to. i.e Start in museum scene where introductory messages tell player why they are there and what to do - Player enters room and can transport to new scene in a graveyard, on completion of tasks within graveyard, need player to be transported back into museum, avoiding the instructions again.
I am using simple branch to jump from scene to scene, but this always brings me to start of scene. I was hoping to set a variable at end of graveyard scene such that this is interrogated by museum - thereby moving the player to a new marker within the museum and bypassing the instructions BUT the variable seems to be limited to scene level - can I make variables journey level so can be interrogated in any scene within the journey?
I appreciate I could create another Museum Scene which is a scene without instructions etc, but I also want to transport the player back to the room in the museum they started at.
Hope this makes sense and someone knows the solution!
