Inventory

For discussing Thinking Worlds topics not covered in the other forums

Inventory

Postby andwilliams » Thu Aug 05, 2010 2:10 pm

I could well be being thick here... but how do you add inventory details for objects collected. I seem to be only able to add inventory items description and thumbnail.

Also is there/will there be an option to click on the inventory item to use it in some way?

Cheers
Andy
andwilliams
 
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Re: Inventory

Postby Neville » Wed Aug 11, 2010 4:33 pm

Hi Andy

Your first point is a bug. The main description is being used instead of the inventory description.
We will fix in the next patch / release.

The Tw inventory itself does not allow you to select an item to reuse, add back into the scene or otherwise interact with an objct that has been collected. You can, however, use the 'Test if object in inventory', 'Alter Inventory', and 'Entoty Control' nodes in combintion to simulate this and allow learners to manipulate the inventory in a number of ways. We ourselves have used custom HUDs to as an inventory alternative to increase this sort of functionality.

Neville
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Re: Inventory

Postby andwilliams » Fri Sep 10, 2010 10:19 am

Hi Neville

As always, thanks for the superb advice!

Andy
andwilliams
 
Posts: 17
Joined: Tue Sep 15, 2009 4:03 pm


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