Maxx wrote:I am working on a game idea will the concept is that the player is earning promotions by advancing through the game.
What is the best approach?
1. Can there be levels where the player needs to earn a minium score before advancing to the next level?
2. Is there a way of giving a score report at the end and based on the players score they in certain levels
Score <100 = Entry Level
Score 100 - 200 = Middle Manager
Score >200 = Executive
Yes this can be done quite easily. For your first point, simply use a variable test node linked to an end scene/jump to scene node. Either put it in at the area you want the level to end if you want to check the player's score at that point, or have it branching off from the scene start node in order to end the level as soon as the player reaches that score.
The second point would be similar, simply use a variable test node and have however many branches you need, each leading to a node to run an interaction displaying the score report. When you connect the variable test node to another node, it will give you a choice of comparison, such as greater than, equal to, less than or equal to, etc.
Hope this helps solve the problems, if not just let me know and I'll get back to you as soon as I can.