Sorry for the rapid series of questions. This post is two questions in one. I was studying the Catacombs educational game you have posted on your site and thought that I knew about labels and the inventory but there are two things that I can't figure out.
1) Labels: How do you make only the collected items appear in the label interaction? I see the show/hide functionality in the Custom HUD control node but not in the interaction control used for labels. I like that the label items appear as the player collects them one at a time. How is that done?
2) Inventory place: When the player gets to the Black and White Plinth how is it that the inventory and the place interaction appear simultaneously? I assume that the place screen is a custom interaction but how is it that the inventory also opens at the same time so that the player can click through their items to place the one that is showing on the plinth?
Both of these functions would be great to incorporate into the sims that we are designing.
Any pointers would be appreciated.