Two Questions...map & quiz

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Two Questions...map & quiz

Postby GarethF » Thu Mar 11, 2010 4:41 pm

Hi guys,

It's been a while since i've used Thinking Worlds, and i've forgotten two simple steps. Is there any chance you can help me out.

1) How to display the map on screen for the player.

2) How to make it so if the player gets the answer right on a muliple choice question/ check list, they get one message, if they fail they get another.
I'm having to use 'check list' and not multiple choice as i need more then one correct answer, and MCQ only seems to offer 1 correct and upto 4 incorrect.
GarethF
 
Posts: 21
Joined: Wed Aug 12, 2009 4:15 pm

Re: Two Questions...map & quiz

Postby Neville » Thu Mar 11, 2010 5:19 pm

HI Gareth

To show the radar (I assume this what you mean by map) use the "HUD Control" node and select 'Show Radar'
In the entity create wizards (for adding and editing objcts and characters) you can set what colour 'pip' is used for any given entity, and even turn off radar inclusion for each entity.

In Thinking Worlds 3.2 we enhanced the scoring granularity for option & check list, MCQ and label interactions and this would certainly meet your requirements. The screenshot below shows how this works:

MCQ1.jpg
MCQ1.jpg (125.24 KiB) Viewed 1612 times


Notice that the "Interaction control" node now has an option "Additional Reporting". If set to "Yes" additional variables are exposed, one for each question in the MCQ. The MCQ in my example has one question only. A single additional variable is used; "MCQ1Q1Answer". This will return a different value depending on which answer the learner selects. If the learner selects the first (correct) answer the value of MCQ1Q1Answer will be 0. If the learner selects the second (incorrect 1) answer the value of MCQ1Q1Answer will be 1. If the learner selects the third (incorrect 2) answer the value of MCQ1Q1Answer will be 2. And so on up to 4.

I use a "Variable Test" node to capture which answer was selected. If correct answer CurrentScore is incremented by 20. If answer 2, CurrentScore is incremented by 10, and if answer 3, CurrentScore is incremented by 5. Also, for each answer selection I can give appropriate feedback using the "Display Communication" nodes.

I hope this helps.

Neville
Neville
 
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Re: Two Questions...map & quiz

Postby GarethF » Fri Mar 12, 2010 11:46 am

Hi Neville.

That was really helpful thank you. Turns out i was trying to use the 'Custom HUD control' node.
I believe i have got the scoring working correctly with a trial question (MCQ) but i am unsure of how to do the same with a Check List.
I have Check List with 5 items, answers 1 and 2 are incorrect, with 3,4 and 5 being correct. Within the 'variable test' node which option would i select, as i have the options of 'question correct' 'question incorrect' 'question item1 check' and so on.

If you could offer any advice that would be great.

Thank you in advance.
GarethF
 
Posts: 21
Joined: Wed Aug 12, 2009 4:15 pm

Re: Two Questions...map & quiz

Postby GarethF » Mon Mar 15, 2010 2:23 pm

I am also having issues getting the right responce with the 'label' node for a drag and drop. Whether they put the labels in the right boxes or not the answer still presents an incorrect responce...

Any guidance would be great.
GarethF
 
Posts: 21
Joined: Wed Aug 12, 2009 4:15 pm

Re: Two Questions...map & quiz

Postby Neville » Mon Mar 15, 2010 2:55 pm

Hi Gareth

Checklist:

In your example if the learner left items 1 & 2 unchecked, and checked items 3, 4 and 5, the Checklist1Correct variable would have a value of 5
If the learner checked items 1, 4 and 5, and left items 2 and 3 unchecked the Checklist1Correct variable would have a value of 3 - items 1 and 3 incorrectly set, and items 2, 4 and 5 correctly set.
If you use extended reporting / scoring then you would have a new varaible for each item, in your case 5; for example Checklist1Item1Check, Checklist1Item2Check, Checklist1Item3Check etc.
Each of these varaibles can be tested using a variable test node and will return a value of 0 (zero) if the box is unchecked, and a value of 1 (one) if the box is checked.

Label:

Please can you expand on what you mean by 'incorrect response'?
If possible a working example and what you are expecting would be very helpful.

Neville
Neville
 
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Re: Two Questions...map & quiz

Postby GarethF » Mon Mar 15, 2010 3:14 pm

In the Label question by 'incorrect responce' i mean that for example if image A had to match with Slot 1, image B with Slot 2 etc, and B was put into 1, it would need to tell the user they failed. At the minute if they match A with 1 and B with 2, or A with 2 and B with 1, they still get the incorrect message.

Hopefully that makes some sense
GarethF
 
Posts: 21
Joined: Wed Aug 12, 2009 4:15 pm

Re: Two Questions...map & quiz

Postby Neville » Mon Mar 15, 2010 4:30 pm

Hi Gareth

I've put together a small demo game that shows how label scoring works.
It's a stand-alone game, and can be downloaded from:

http://www.thinkingworlds.com/downloads ... xample.zip

When you play the game you have a male character and female character in front of you.
Click on the male to launch the label task and drag the labels to the slots. The optimum score will be achieved 1 to A, 2 to B, 3 to C.
After completion a communication will tell you the score.
A branch lets you repeat (endlessly!!)
Click on the female to launch same label task but this time the communication will tell you which label was dragged to which slot.

Is this (or a variation of this) what you are trying to achieve?

Neville
Neville
 
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