Whilst building my game i have to import several graphics into my label and check list interactions; quite often when i import the .dds file which looks fine in Photoshop into Thinking Worlds, it often comes out squashed, or smaller then required.
For example, with one image i have had to make it 1/3rd bigger vertically then it should be to allow it to look ok in Thinking Worlds. The image also looks different in the Label menu compared to within the actual game itself.
Screen 1 below shows my image within the editor, you can see how not all of the helicopter fits on the display, and it is also alot fatter. This is still only a very rough version.
Is this a regular problem, as i seem to have to just guess at sizes somewhat.