Hi,
I was wondering if you are planning on developing other types of plugins for other 3D design software, such a s MAYA and Turbosquid, in future Thinking Worlds versions.
Meanwhile, I am using a 3D party asset (in this case MAYA), where all of the modelling and texturing is done. Then I am planning to import the models to 3D Studio Max (some model will require vertex animations).
Besides checking polygon count, textures and scale adjustment, what kind of other amends within the editor should I adress before exporting to Thinking Worlds for testing?
Thanks !
