I have successfully exported objects from Max to TW, but I am having trouble exporting a character. I have a 2,500 poly character in Max. It has been skinned (with skin, not physique) to the thinking worlds bones.The pivot point of the figure has been set to 0,0,0. I select the figure and the bones (and I've tried it with just the figure and gotten the same result) and use the Caspian Utility and export selected Nodes Only. I get a Scene Exporter Error which reads, "Unable to export scene due to the following errors: This scene cannot be exported as the skinned geometry node has more than one UV channel."
I thought there might be something wrong with the material or mapping. I have changed the material, tried it with and without Unwrapped UVW, changed the channel of the material, and even tried exporting with default materials and no UVW wrapping. I still get the same error. It also gives the same error if I try exporting the whole scene instead of just the selected nodes.
Does anyone have any suggestions?
Thanks.

